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3Deified

  • Welcome
  • VFX
    • Baobab Studios VR
    • Wavedash Games
    • DoubleFine
    • Spiritwalk Games
    • DawnGate
    • Sims 3
  • WIP-VFX
  • Modeling
  • Resume
  • Contact
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MISSION STATEMENT

Emmy award winning real-time computer graphics artist with 10+ years of experience in real-time 3D development pipelines. I enjoy being a problem solver who thrives solving hard challenges. My work spans from industrial design of real-world consumer products to creating 3D graphics content with no physical limit. Each day I work towards building my proficiency to craft new consumer experiences. I started my career as a texture artist at EA where my curiosity for computer graphics lead me to becoming a real-time VFX artist / 3D generalist where I blend technical skills with artistic creativity.

Currently I’m working as a visual effects artist at Facebook creating content solutions for their next generation of AR and VR platforms.

SOFTWARE

  • Maya 2019

  • Houdini 18.0532

  • Photoshop CC

  • Illustrator CC

  • After Effects CC

  • EmberGen

  • Zbrush 4r8

  • Substance Painter & Designer

  • Unreal Engine 4.26

  • Unreal Niagara

  • Perforce

  • Unity 2019.3

  • Popcorn FX 1.18

  • AmplifyShader

  • C# (Low Level Tool Scripts in Unity)

SKILLS

  • 10 years’ experience in Real-Time production pipelines

  • Augmented Reality and Virtual Reality Production Experience

  • Mobile Development Experience

  • Shader Authoring and Optimization for Realtime Platforms.

  • Strong sense of video game production pipelines

  • Willingness and demonstrated ability to learn new techniques

  • Real Time Effects for games

  • Peer Mentoring

  • Proactive Communicator

  • Strong sense for in game communication and nuance of timing for Realtime VFX

  • Authored a variety of VFX ranging from user-interface, magic, fire, water, electricity, projectile, and physical type effects

  • VFX Texture generation using 2D and 3D workflows

  • 3D Geometry authoring / rigging

  • Fluid Simulations for Realtime Texture Generation

  • Dynamics Simulation in Houdini to Unreal and Unity

  • Outsource Management

  • Next Gen Character Modeling Techniques

EXPERIENCE

VFX ARTIST @ FACEBOOK / OCULUS

April 2019 – Present
VFX Artist working on Various AR/VR Related projects at Facebook / Oculus

SENIOR VFX ARTIST @ DOUBLEFINE PRODUCTIONS

Sep 2018 – April 2019
VFX Artist on “Psychonauts 2”

SENIOR VFX ARTIST @ WAVEDASH GAMES

May 2017 – Sep 2018
Lead VFX Artist on “Icons Combat Arena”

VFX ARTIST @ BAOBAB STUDIOS

Nov 2015 – Nov 2018
Primary VFX Contributor on Emmy Award Winning Baobab Studios' first VR Short “Invasion”
Their first production “Invasion” was entirely authored in Unreal 4.9.
“Asteroids” their 2nd Emmy Award winning VR short a used Unity 5.6.1
Artist Credit on “Crow The Legend”

LEAD VFX ARTIST / 3D GENERALIST @ SPIRITWALKGAMES

Sep 2015 – April 2017
Responsible for all In-Game and Client Side Effects for the game “Shardbound”.  All shader work was accomplished using the Unreal 4 Material Editor.  Our pipeline required Blueprint scripting and Python.  I also tackled multiple tasks ranging from 3D modeling, UI Materials, and Prototyping.

FREELANCE REAL-TIME CONSULTANT

Oct 2015 – Present

Created an Augmented Reality App for Studio O+a to use in a Trade Show Exhibit.
Authored Various Realtime Effects for Various Mobile Clients
Past Clients: Play Studios, NPNF Games, FunPlus+ Games, Studio O+a, Interactive Play Technologies.

LEAD VFX ARTIST @ ZYNGA

Oct 2014 – Sep 2015
Lead VFX Artist supporting 3 projects in Zynga New IP Development Division

LEAD VFX ARTIST @ WAYSTONE GAMES (EA MOBILE)

Aug 2014 – Oct 2014

Lead VFX artist on undisclosed project using Unity

Lead VFX Artist for DAWNGATE @ Waystone Games (EA)

June 2012 – Aug 2014

Helped raise the VFX quality bar of EA’s first attempt within the “MOBA” Genre.  Used a proprietary scripting environment to author 100’s of effects. We pioneered new gameplay and effect techniques weekly.  Successfully pushed for talent acquisition and mentored peers.  Worked with lead Engineer to conceive new shaders and VFX technology.

Lead Character/VFX Artist for Unnanounced FPS @ EA (Play4FREE)

Oct 2011- June 2012

Created and managed character outsourcing and documentation standards.  Authored initial assets for a shared animation pipeline. Towards the last few months of the project I was concurrently the VFX artist.  I authored in game effects using EA’s proprietary tools used in the Visceral games division.

VFX Artist for sims @ EA (Maxis)

Oct 2009 – Oct 2011

Used a proprietary scripting environment to ship the following titles. I Became the Lead VFX Artist on my last 2 Sims projects.

  • Sim Animals 2 for Wii (Oct 2009)

  • Sims 3: World Adventures (Nov 2009)

  • Sims 3: Ambitions (Jun 2010)

  • Sims 3: Late Night (Oct 2010)

  • Sims Medieval (March 2011)

  • Sims 3: Generations (May 2011)

  • Sims 3: Pets (Oct 2011)

Character Artist for sims @ EA (Maxis)

Oct 2006 – Oct 2009

Sims2Pets: Created hundreds of character texture assets to be integrated in both the PS2 and PC Build.  Sims Castaway:   Designed all 14 archetypal characters.  Conceived 144 variant themed clothing items which served as reference imagery for character outsourcing.  SimAnimals 1 & 2:  Reported to Art Director for the “Look Development” of new IP.  Prototyped character rig for use in “shared animation pipeline” for quadrupeds.  Developed texture pipeline and art style for character assets, yielding over 200 texture variants for the animal marking system and a foundation for future legacy products.  Mentored peers on pipeline tools and workflow for character creation.  Modeled and textured several characters.

Freelance Designer

Oct 2001 – Oct 2009

Multidisciplinary design consultant. Experience with 3D Consumer Product modeling, Consumer Product Design and Rendering, Architectural Visualization, Flash Web Design, and Concept Design.

Clients included: Wild Planet Toys, Listerine, Boeing, Mars Candy, Levi’s, Studio O+a, Williams Sonoma, Shopping.com, and Tech TV

EDUCATION

Academy of Art san Francisco – MFA 2009

Masters in 3D Modeling and Animation

Cal state Long Beach – BS 1999

Industrial Design Degree

REFERENCES

Available upon request

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